Icy Tower looks like a game that could have been made. Icy Tower latest version: Help Harold the Homeboy reach the top of the tower. Download Free ıcy tower 1.5.1 trainer indir Download - ıcy tower 1. Navigate your terminal to the root of your cloned IcyTowerClone.Icy Tower 1.5.1 to pc game last version download czech In CMakeLists.txt, replace with the path to where you placed SFML. Make sure you have CMake (tested with 3.22) and download SFML to a desired directory. "floors.bmp" represents the floor frames. For example, you can download and just use that as the asset, or you can create your own frames based on that asset (don't forget that it needs to be pixel-perfect). IcyTowerClone supports original Icy Tower bmp character files. You can put any TTF font here and just change it's name to "freshmarker.ttf", or, alternatively, you can change the name in DefaultFont.cpp. "freshmarker.ttf" represents the default font. You can fill the rectangle with anything as long as you stick to the right dimensions and positions. It is not required to be this way in IcyTowerClone. In the original game, the bar consists of 100 rows with 1px height and 16px width. Note: The bar should be at the following rectangle of this picture: top-left at 11,19 bottom-right at 26,118 both values inclusive. "ComboMeterBar.png" represents the full bar of the combo meter: Note: The bar will be filled at the following rectangle of this picture: top-left at 11,19 bottom-right at 26,118 both values inclusive "ComboMeter.png" represents the empty combo meter: Note: The rotational pivot point of the handle is between the pixels at 36,47 and 37,47 "ClockHandle.png" represents the clock handle: "Clock.png" represents the timer clock background: Make sure that the area between the left and right wall is PNG alpha transparent. If desired, the rows can alternate between two designs, like in the original Icy Tower. Note: Make sure that the picture consists of 12 rows with 64px height. "Wallz3.png" represents the walls on the left and right side (white bricks in original Icy Tower): Note: Make sure that the picture consists of 17 rows with 32px height. "Bkg2.png" represents the general background - the farthermost layer to render (blue bricks in original Icy Tower): Make sure to include the following GFX assets: The GFX assets must be located in ROOT/assets folder. All GFX assets must be pixel-perfect unless noted different below each mentioned asset. The game at it's current state does not support stretching or other means of properly displaying variably sized GFX assets. The clone may be extended to an all new project at one point. There will be no features which do not exist in the original games as that would not make sense for a clone. sign sprites behind the number of a platform.Special thanks to the original creators and legends of Icy Tower and its legacy - Johan Peitz and Anders Svensson! You need to provide your own assets - read below on how to do this.Īccuracy and faithfulness to the original game was very important, and I think it turned out great, keeping in mind that this is my first real C++ project. This is a clone of Icy Tower written in C++ using SFML. Sound asset details (meanwhile you can figure it out yourself by searching for sf::Sound occurences)."floors.bmp" asset details (meanwhile you can figure it out yourself from FloorTypes.cpp).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |